Dota Allstars PSP theme
For you, DOTA lovers, i’ve got something to share with you. Yup the DOTA PSP theme. Of course it’s free
For you, DOTA lovers, i’ve got something to share with you. Yup the DOTA PSP theme. Of course it’s free
Yuhuu guys, i got the latest update of the 6.57 AI+ map. Problem in the previous map : Alleria the Windrunner that crashes the map has been fixed
Sure you can enjoy it more…
New Dota Map finally released…here are some change log of the new map :
Changelog:
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-First update to 6.56
-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)
-AI Enchantress properly learns and uses reworked abilities
-Updated item costs for AI purchasing routine
-Modified -pe routine to account for new Circle of Power locations
-Death Match and Mirror Match now work properly
-Fixed Purge (Old Medusa/Old Chen) to properly remove God’s Strength and Insatiable Hunger
-Rewrote Tidebringer to prevent crashes with AI
Yuhuu…Dota got new AI+ map. Here are the change log of the new map :
* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin’s capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
What is new in the latest version :
* Added a new Sentinel Hero (Goblin Clockwerk)
* Localized script text to allow cross-language compatibility
* Completely reworked and improved the way RD hero picking is done
* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)